Models and other supporting files can now be in different directories instead of the working directory.
35 lines
1.2 KiB
CMake
35 lines
1.2 KiB
CMake
cmake_minimum_required( VERSION 3.0 )
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project( FaceCam2D VERSION 0.1.0 )
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find_package( OpenCV REQUIRED )
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message (STATUS "Found OpenCV at: " ${OpenCV_INCLUDE_DIRS} )
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find_package( OpenGL REQUIRED )
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message (STATUS "Found OpenGL at: " ${OPENGL_INCLUDE_DIR} )
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find_package( GLEW REQUIRED )
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message (STATUS "Found GLEW at: " ${GLEW_INCLUDE_DIRS} )
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find_package( glm REQUIRED )
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message (STATUS "Found glm at: " ${GLM_INCLUDE_DIRS} )
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find_package( FreeGLUT REQUIRED )
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message (STATUS "Found FreeGLUT at: " ${GLUT_INCLUDE_DIR} )
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include_directories( ${OpenCV_INCLUDE_DIRS} )
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include_directories( ${OPENGL_INCLUDE_DIR} )
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include_directories( ${GLEW_INCLUDE_DIRS} )
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include_directories( ${GLM_INCLUDE_DIRS} )
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include_directories( ${GLUT_INCLUDE_DIR} )
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include_directories( ${PROJECT_SOURCE_DIR}/src )
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file(
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COPY
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${PROJECT_SOURCE_DIR}/models
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${PROJECT_SOURCE_DIR}/cvdata
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DESTINATION
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${PROJECT_BINARY_DIR} )
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if (APPLE)
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file (
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COPY
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${PROJECT_SOURCE_DIR}/Info.plist
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DESTINATION
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$ {PROJECT_BINARY_DIR} )
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endif (APPLE)
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add_executable( fc2d src/main.cpp src/graphics.cpp src/modelpart.cpp src/cv.cpp src/paths.cpp )
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target_link_libraries( fc2d ${OpenCV_LIBS} ${OPENGL_LIBRARIES} FreeGLUT::freeglut GLEW::glew )
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